Cimplify
Worked scenarios

Hotels, venues & spaces

Modelling businesses built on physical units: hotels, hostels, coworking, courts, bowling, venues, parking, self-storage. What moves, the setup, and the trap.

These businesses live or die on bookable resources — real rooms, tables, courts, or units you assign and take offline. The recurring rule: model the actual units (one resource type per class), never a single capacity number.

Hotel — the two-room-types case

Moves: service (the stay) over resources (rooms) + food + retail.

  1. Two resource types "Deluxe" and "Standard", each whole-unit, assign-later, with their real rooms as units.
  2. The stay is a multi-day service, nights, min/max stay, check-in 15:00 / check-out 11:00, requiring the room type.
  3. Room service is food; the minibar is retail.

Trap: selling a Deluxe must not mark a Standard unavailable. Two types with separate pools makes that correct; one capacity number gets it wrong. See the two-room-types trap.

Hostel

Moves: service over resources, including shared dorms.

  1. Private rooms are whole-unit resource types; a dorm is a shared-capacity type (the pool is the beds).
  2. Stays are multi-day services requiring the relevant type.

Coworking space

Moves: access (memberships) + service over resources (desks, meeting rooms).

  1. Hot desks are shared-capacity; dedicated desks and meeting rooms are whole-unit resource types.
  2. Memberships are subscriptions; day passes and room bookings are services.

Sports courts / tennis club

Moves: service over courts (+ access for members).

  1. Each court type is a whole-unit resource type; courts are the units.
  2. An hour of court time is an intraday service requiring a court; members on a subscription.

Bowling alley

Moves: service over lanes + food/retail.

  1. Lanes are a whole-unit resource type; a game or hour is a service requiring a lane.
  2. Shoe hire is a fixed-quantity resource or a simple add-on; food and drink sit alongside.

Event venue

Moves: service over a shared space.

  1. The hall is a shared-capacity resource type, capacity = seats.
  2. Hire is a service, by day or by hour, drawing the headcount from the pool.

Parking garage

Moves: service over spots (or fixed-quantity).

  1. Spots are a whole-unit type (assigned bays) or fixed-quantity (general admission counts).
  2. An hour or day of parking is a service; monthly permits are a subscription.

Self-storage

Moves: rental of a unit, ongoing.

  1. Each unit size is a whole-unit resource type; the units are individual lockers or rooms.
  2. A rental is a multi-day service on a recurring subscription.

Next: Rentals, or back to the overview.

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