Rentals
Modelling take-it-and-return-it businesses: car, equipment, bike, and boat rental. What moves, the setup, and the trap.
A rental is the hybrid block: the customer takes a physical thing and brings it back. It is not a retail sale (ownership doesn't transfer) and not a pure service. Model it as a multi-day service over a bookable resource (the actual vehicle or gear), with pickup/return wording and a deposit.
Car / van rental
Moves: rental (multi-day service over vehicle resources).
- "Compact" and "SUV" are whole-unit resource types, often assign-later (pick the actual vehicle at pickup).
- The rental is a multi-day service, days, pickup/return wording, requiring the type.
- Insurance and extras are add-ons or fields; a deposit and early-return policy apply.
Equipment / tool rental
Moves: rental of gear.
- Gear is a fixed-quantity resource type (rent 2 drills out of the fleet).
- The rental is a multi-day service with pickup/return; a deposit covers damage.
Bike / scooter rental
Moves: rental, often short.
- Bikes are whole-unit (a specific bike) or fixed-quantity (a count from the fleet).
- Hourly or daily hire is a service over the resource.
Boat / yacht charter
Moves: rental, often with crew.
- Each vessel is a whole-unit resource type (often one unit).
- A charter is a multi-day or by-the-day service; a skipper is a staff requirement.
Trap: a rental is never a retail sale — if you model it as a product that "sells", you lose the return, the deposit, and the availability of the physical unit. It's a service over a resource.
Next: Memberships, courses & tickets, or back to the overview.
Hotels, venues & spaces
Modelling businesses built on physical units: hotels, hostels, coworking, courts, bowling, venues, parking, self-storage. What moves, the setup, and the trap.
Memberships, courses & tickets
Modelling access-led businesses: gyms, online courses, SaaS, events and ticketing, cinemas, escape rooms. What moves, the setup, and the trap.